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-
- Cybersphere PC Playable Demo
- ----------------------------
-
- (C)1996 PSYCON SOFTWARE
- By Clay Hellman
- Official Release Date: April 15, 1996
-
- This demo may be freely distributed as long as the archive remains intact
- and all the files within it remain unmodified. Absolutely no profit may
- be made as a result of the distribution of this demo.
-
- Files in this ZIP archive: - CYBDEMO.EXE 257154 bytes
- - CYBDEMO.DOC 9127 bytes
- - SETUP.BAT 37 bytes
-
-
-
- Ordering Information:
- ---------------------
-
- To order the full version of Cybersphere PC, send the following info,
- along with payment, to the address below. Allow 2-4 weeks for delivery.
-
- INFO: * Your name
- * Your mailing address
- * Name of the package you are ordering (Cybersphere PC)
-
- PAYMENT: * $16,99 Canadian, $12.49 US, or the equivalent in your
- country's currency. Payment can be made by cheque or money
- order payable to CLAY HELLMAN. This includes shipping and
- handling.
-
- NOTE: PAYMENTS MADE OUT TO PSYCON SOFTWARE CANNOT BE PROCESSED!!!
-
- Send to: Clay Hellman
- C/O Psycon Software
- Box 73067
- 206 - 2525 Woodview Dr. S.W.
- Calgary, AB T2W 6E4
- Canada
-
-
-
- Starting the Demo:
- ------------------
-
- Simply run CYBDEMO.EXE from DOS. For best results, run the demo from
- DOS mode rather from within Windows. When run from within Windows,
- the demo will not be as smooth.
-
- The SETUP.BAT file is only needed if you wish to change your soundcard
- setup after you initially run the Cybersphere Demo. It simply deletes
- the demo's configuration file.
-
-
-
- Requirements:
- -------------
-
- NOTE: These requirements apply to both the demo and the full version.
-
- - 486/66 or better CPU
- - VGA Graphics
- - Mouse & DOS mouse driver
- - (OPTIONAL) SoundBlaster Pro-II/16 compatible soundcard
-
-
-
- The Game:
- ---------
-
- The object of the game is to bounce a ball against bricks, destroying them
- and accumulating points. The ball must not make its way past your paddle,
- which you control using a mouse. Whenever the ball hits your paddle, it
- bounces back up at an angle relative to the place that the ball hits the
- paddle at. Knowing this, the ball can be aimed at targets, and with a
- little practice this becomes easy.
-
- Each board consists of an arena with walls and bricks. The paddle is at
- the bottom of the arena which is open.
-
- Game Details:
-
- - There are five sectors in the full game, with each sector containing
- various numbers of levels. However, the demo contains only a single
- sector containing three levels. In this demo, sector selection is
- done prior to gameplay, and there is only one sector to choose.
-
- - You will only lose a life if you let the last ball on the screen
- past you. When you let the second last ball past, you will see
- a 'fatal ball' warning message, indicating that the remaining ball
- must not leave the arena.
- NOTE: You cannot lose a life in a bonus stage!
-
- - Many of the bricks will let out gems and items when destroyed. The
- gems are worth 50 bonus points each, but these points are only
- tallied at the end of a level, or upon entrance/exit of a bonus
- stage. You lose all your gems when you lose a life. The various
- items will be discussed later in this document.
-
- - Bonus stages are encountered when a bonus item is collected.
- There are two bonus stages in this demo, and one will be chosen
- when this item is collected. Before entrance, all current bonuses
- will be tallied. When the bonus stage is exited, whether by ball
- loss, another bonus item, or completion, bonuses will once again be
- tallied and you will return to where you left off on your level.
-
-
-
- Game Control:
- -------------
-
- - The function of the mouse is as follows:
- -- Moves paddle left and right
-
- - The functions of the left mouse button are as follows:
- -- Chooses menu options
- -- Launches balls that are being held by the paddle
- -- Fires shots when paddle has firing capability
- -- Prevents grabbing of ball when paddle has hold capability
- (button must be held down during a bounce to avoid grabbing)
-
- NOTE: The Left Mouse Button is referred to as the FIRE BUTTON.
-
- - The keyboard functions are as follows:
- - ESC -- Resets the game at all times.
- - P -- Pauses game
- - Space -- Pauses game
- - Space -- Chooses menu options
- - Enter -- Chooses menu options
- - Up & Down Arrows -- Moves pointers up and down in menus
-
-
-
- The Bonus System:
- -----------------
-
- Bonuses are tallied in three places: (1) Upon completion of a level,
- (2) Upon entrance into a bonus stage, and (3) Upon exiting from a bonus
- stage.
-
- Four Basic Bonuses:
-
- (1) Gem Bonus - 50 points awarded for every gem
- (2) Wide Bonus - 1000 points if your paddle was wide
- (3) Hold/Fire Bonus - 1000 points if you had Hold or Fire
- - 2000 points if you had Hold AND Fire
- (4) Multiball Bonus - 1000 points for each ball over one
- (Ex: If you had 8 balls, you'd get 7000)
-
-
- Special Bonus Stage Bonus:
-
- (1) Survival Bonus - Appears only upon exiting from a bonus stage
- - 5000 points awarded if bonus stage has
- been successfully completed
- - 2500 points awarded if bonus stage was
- exited early with another Bonus Item
- - No survival bonus awarded if ball(s)
- were all lost in bonus stage
-
- NOTE: Lives are never lost in bonus stages.
-
-
-
- Items:
- ------
-
- Each item appears as a rotating circular object with a letter or symbol
- inside. 100 points are awarded for collecting one, regardless of what
- it does. (This includes the blank one!)
-
- W - Wide (Increases paddle size)
- F - Fire (Gives firing capability)
- H - Hold (Gives hold capability)
-
- NOTE: The above three items act as toggles. (Ex. Getting a W when your
- paddle is already wide results in it shrinking back to normal).
-
- S - Slow (Slows down all balls)
- (blank) - Does nothing other than award you the 100 points
- <GEM SHAPE> - 10 Gems
- ! - Gem Loss (Halves gem count)
- B - Ball (Gives you another ball)
- G - Guard (Places temporary guard below your paddle)
- L - Extra life (Possibility of one per sector only)
- ? - Random item
- + - Bonus item (3 Cases)
- (1) - In single player mode - enters random bonus stage
- (2) - If already in bonus stage - exits with half
- of the full survival bonus
- (3) - Gives 2000 points if level has already been
- cleared or bonus item has already been collected
- for bonus stage entrance/exit
-
-
-
- Scoring Summary:
- ----------------
-
- Blocks only score points when they disappear completely.
-
- - Small Blocks - 50 pts
- - Large Blocks - 80 pts
- - Powerup Collection - 100 pts
- - Bonus Item collected after level complete
- or after bonus stage entrance determined - 2000 pts
-
- The following bonuses are tallied upon completion of levels and upon
- entrance/exit of bonus stages.
-
- - Gem Bonus - 50 pts per gem
- - Wide Bonus - 1000 pts if wide
- - Hold/Fire Bonus - 1000 pts for each of hold/fire
- - Multiball Bonus - 1000 pts for each ball above one
-
- The following bonus is tallied only upon exiting from a bonus stage.
-
- - Survival Bonus (Clearing Bonus Stage) - 5000 pts
- - Survival Bonus (Early exit with Bonus Item) - 2500 pts
-
-
-
- Features of the full game:
- --------------------------
-
- * Over 40 challenging levels!
- * Ten (yes, 10) exciting bonus stages!
- * Top 15 score lists for each difficulty level!
- * Different graphics for each of five sectors in the game!
- * Different 256 color palette for each individual board!
- * Mega option screen featuring control speed options, difficulty
- & more!
- * More great tunes!
- * Hidden bonus blocks!
- * Invisible blocks!
- * Side-to-side teleporters!
- * Much more!
-
-
- ---------------------------------------------------------------------------
-
-
- That about wraps it up! Questions and comments are welcome, and can
- be sent via email or to the ordering address above. Questions will
- only be answered via Email. The latest news and updates of Cybersphere
- and future Psycon games can be found on the world wide web.
-
- Email: hellmanc@spots.ab.ca
- Web: http://www.spots.ab.ca/~hellmanc
-
-
-
- *** ENJOY THE DEMO!!! ***
-
- (C)1996 PSYCON SOFTWARE - By Clay Hellman
-
-